*02-20-2017 (Let's go to the Mall!)*
BUG FIX: Relics that gain energy now display the correct symbols when reloading a save game.
BUG FIX: Shops generate random relics in a different way to maintain run consistency.
BUG FIX: Slime death music changes only affect the boss room now
GAMEPLAY: Accuracy is now a pool 1 card
GAMEPLAY: BackFlip+ gets +1 block
GAMEPLAY: Blur's base block is lowered by 1 (still upgrades to 8)
GAMEPLAY: Flechettes+ gets buffed
GAMEPLAY: Flying Knee+ gets buffed
GAMEPLAY: Implemented exclusions between weak and strong enemy pools. Disallowing similar encounters when transitioning to strong pool
GAMEPLAY: Neutralize gets buffed
GAMEPLAY: Reweighting city encounters so that combo encounters are more rare.
GAMEPLAY: Shops get card dedupe logic. Shops can again display common cards. All colored cards can go on sale in the shop.
GAMEPLAY: Unload+ gets buffed
GAMEPLAY: Wraith Form no longer gains Dex. Wraith Form+ costs less
GAMEPLAY: Zig Zag -> Dodge and Roll. Also, gets nerfed
UX: Stats screen gets some improvements + scrolling
UX: Flechettes now displays number of skills in hand. Minor formatting for The Silent
UX: Repositioning cards + prices and updated rug.
UX: Scale-based price positioning applied to Shop Screen
UX: Update to On Sale Tag